Included in the Yukichigai Unofficial Patch below.Ĭhanges unarmed and melee perk requirements so you don't have to boost unarmed on a melee char and vice versa.Īn unofficial patch that is nothing but bug fixes.
New/modified markers for fast-travel to reduce changing cells all the time.Ī different Map marker update with more markers in Freeside and Camp McCarranįixes KO weapons to actually cause KO damage. vg/ recommends only using the Bugfixes + Reduced CTD to avoid the retarded shit it adds. Freeside Open is especially recommended which also includes part 1,3 & 7Ĭommunity bug fixes similar to Mission Mojave (incorporate it, in fact). Makes Joshua from Honest Hearts look actually burned.Īdds a dialog option to the casino cashiers to exchange ALL of your Legion/NCR money.įake Fullscreen Mode Windowed - Alt Tab FixĪ simple hack that runs NV in windowed mode with all it's advantages but makes it appear fullscreen.Ī series of tweaks and restored parts aiming to bring NV closer to Obsidian's intent. Removes the random graphics stutter when roaming the WastelandsĪdjustable automatic saver for those long sessions Factors in specific nutritional needs (protein, fat, carb.etc.) and sleep dept into an array of perks that can positively or adversely affect you. You now require specific things in order to bolster your natural metabolism and thus health regeneration. Increases nutritional and sleep needs complexity. Increases the bonus for tagged skills, making tagging more useful
Gameplay/items/factions overhaul, compatible with Project Nevada (but will have a lot of overrides with the PN Equipment Module), incorporates many community mods and fixesĪlerted enemies get an exclamation point on top of their head and the classic MGS sound plays Compatible with Project Nevada and most other mods. Also adds perks inspired by fallout 1 and 2. Mechanics overhaul to make your character choices more important and to rebalance things. General gameplay overhaul inspired by FWE, incorporates some community mods and is modular. Makes the game more challenging and also lowers the level cap to 35.
Also introduces more guards/patrols and battles between factions.Ī mod by NV's project director and lead designer Joshua Sawyer, consists of many small fixes and tweaks. More monsters in the Mojave, configurable in-game. Gives new higher res textures to all weaponsĪdds a huge variety of native plant life to the MojaveĬoncept Art for Loading Screens, Works with Vanilla, TTW, and RFCW Texture overhaul makes tons of stuff look better You can use this to turn it into a FOMOD giving you a nice menu for WAR's several options. NOTE: There is a Low Res Texture Replacer if it causes a delayįemale (non-nude) body replacer, also fixes vanilla armor to fix the new body mesh betterīetter animations for pistols and rifles. Replaces several menus with Fallout Tactics textures. Replaces the wrist-mounted Pip-Boy with a more modern looking handheld oneĬleans up your Pip-Boy screen by removing scanlines, glare, map tints, and gives options to set a brighter glow intensityĪdds a colored map and new optional icons and better zoom settings Official Pipboy Readius - New Vegas Edition Replaces your wrist-mounted Pip-Boy with a handheld version with a Fallout 1 inspired look Smaller fonts, fit much more text in barter/inventory boxesĪ Familiar Friend - The Pip-Boy 2500 Pipboy Always check the Readme/Mod description before installing a mod.
Some mods may install differently or require additional mods to work. If it doesn't, it's usually safe to leave that mod at the bottom it was placed at.
It will recognize most mods listed here, and list them correctly in order. It is important to setup the load order correctly to make them work properly. New Vegas Script Extender (NVSE) is required for most mods to work.Īfter installation, use BOSS to setup the load order. You can only install one of these managers, otherwise it will conflict with each other. Mod Organizer is a more complex and a more reliable solution which also features Nexus integration. Which you shouldn't since most of these mods stop being updated for about a year now. Nexus Mod Manager (NMM) can be used if you're having trouble keeping track of which mod needs updating.
However the updater doesn't work since the Nexus site redesign, so ignore when it ask you to connect. The recommended way to install is to use Fallout Mod Manager (FOMM). C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data).Īfter that the plugin files (*.esp, *.esm) have to be activated. Usually mods are simply extracted to your Data\ directory (e.g. Make sure your game is fully patched to 1.4.0.525 Overview of recommended mods for New Vegas